The analysis for these GBs is exactly the same as that of Cape. In the former case, the player is able to collect FPs directly from the GB. GBs can produce FPs directly or indirectly. This guide simply gives you an idea of how quickly you can expect a profit in FPs after power leveling these GBs. I make no recommendations for or against any of the GBs considered here - all but Cape have a second effect, and thus a slow return in FPs does not necessarily mean the GB is not worth building. ![]() Here we use the same method to compare the time needed to reach break-even in terms of FPs for all FP-producing GBs. Goods wise it's just as bad - 10 goods per day = only 0.5 goods per tile.Ĭompare that to a Sleigh Builder which is 15 goods/day in a tiny 2x3 footprint, giving it an actual production rate of 2.5 goods/tile.This guide is similar to my earlier one on the analysis of Cape. Ie: Gondola Market is absolute garbage as it's a 4x5 that produces only 3fps per day, which equals just 0.15 fps/square - among the worst in the entire game! as for whether or not the various event buildings are worth it or not, just do the math. Shrunken WW's in a diamond farm are heavenly. )Įverything else is either cosmetic, or a total and complete dumpster fire.ģ. (ie: if you don't ever fight, AO's main bonus is useless, while Cape becomes the much more efficient fp producer. ![]() eventually maybe AO/Kraken once you have extra space. Your GB's fall into a few main categories:ī) Military GB = Zeus+Achen+Castel, TerracottaĬ) Secondary boosts = Hemeji, ToR. ![]() Even premium buildings are hot garbage and not worth ever placing.Ģ.
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